Games: the dice are thrown

Dice games have always been popular, but we must admit that the luck factor can end up becoming discouraging, since we endure the game rather than controlling it.

The new wave of dice-based games offers mechanics that help mitigate the luck factor.

It is certainly still a bit present, but it is no longer the focal point of the game, while the players have possibilities to control their destiny a little better.

These new games bring the dice up to date a little bit and allow you to rediscover the pleasure of throwing six-sided cubes like when we were young and playing fierce games of Yathzee or from Yum.

Although our three proposals have English names, they are all published in French.

Dice Forge

  • 2-4 players
  • 10 years +
  • 45 minutes

The whole appeal of this game lies in its unique proposition. We shape our dice with detachable and interchangeable faces.

Everyone starts with the same two pairs of dice and over the rounds, it will be possible to collect gold nuggets in order to buy new faces and make their dice more efficient.

We can buy faces that allow us to collect more gold, points, fragments of the moon or sun and even faces that allow us to collect all of this in a dice game.

In turn, a player will have the choice to buy dice faces or a card.

The moon and sun fragments are spent on buying cards that will allow you to collect points that will be counted at the end of the game or even improve your reserves by being able to store more gold or fragments. Buying a card can also block the way for an opponent whose strategy is starting to emerge.

There are therefore several strategies towards victory. A player can choose to focus on gold since cards allow them to score by collecting nuggets. Another may decide to collect a lot of fragments of one type or the other to buy a lot of cards. For example, in turn, a player can buy a card, but he can then spend two sun fragments to perform another action, whether it be buying a second card or die faces, and this in the order of his choice.

Some cards, in addition to giving points, give dice rolls, which already prepares the next round.

In short, this is a game of twists and turns that will never be really the same from one party to another.

Dice Hospital

  • 1-4 players
  • 10 years +
  • 45-90 minutes

Here is a funny game where the players manage a hospital and where the dice represent patients.

Your hospital can accommodate twelve patients and has a basic team at the start of the game which you can improve with each shortage by adding new rooms or by hiring new specialists to join your basic team of nurses.

Thus, at the start of each round, three dice are placed on each of the available ambulances, the number of which varies according to the number of players. This is then the admissions phase.

Each player chooses an ambulance and installs their three new patients in a room. If there is no more room, he must put it in the morgue, which will cause points to be lost at the end of the game.

After the improvement of the hospital, the players treat their patients by placing nurses and specialists in the different rooms available which treat various types of patients according to the colors of the dice and the values ​​inscribed on them.

When we treat a patient, we turn it to the next side (a five becomes a six). It takes seven for the patient to be discharged, the more patients leave during a round, the more points a player will earn.

Patients who were not treated during the round will see their health suffer and descend from one side (a three becomes a two).

So it’s also a management game and the rules are really very simple. As the players care for their patients at the same time, there is a lot of rhythm and it is easy to put on the games.

Roll Player

  • 1-4 players
  • 10 years +
  • 45-90 minutes

Now you’re the creator of characters from adventure novels and you have to create your hero according to certain characteristics that will be imposed on you at the start.

Each player has a personal board where he will place the dice he will accumulate. He will then have to position them in order to attribute characteristics to his character.

At the start of each turn, players will be able to choose a die to improve their character, the dice available in your turn may not be suitable for you, these must be managed with care.

The challenge is that a bonus card will require you, to get the points at the end of the game, to place certain dice colors in certain places. It will also be necessary to accumulate a certain total value on the dice of each line to be able to score the points of this line.

A market is also available so that players can buy attributes or even weapons and armor that will allow their hero to perform better and collect more points.

It may seem a little complex, but it is ultimately very simple once the game has started

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