Games: ideas for the holidays

It’s vacation time around the corner and as most of us have seen our summer plans turned upside down for obvious reasons, we will mostly be traveling to Quebec. These trips are likely to be made in camping, in caravan or in recreational vehicle. In short, game lovers should prioritize small boxes.

We therefore offer you small games that will easily slip into a backpack.

In addition, the games are generally fast enough so that these games are perfect for furnishing free time or to pass the time when the rain comes.

Abyss Conspiracy

  • 2 to 4 players
  • 8 years +
  • 45 minutes

This game is tied to the universe ofAbyss, a board game we already told you about. Again, the illustrations are beautiful, and the game comes in a pretty little metal box that’s easy to carry around.

We are here on a simple card game, but not simplistic. You will need to form your Lord of the Depths court to collect as many points as possible.

In turn, the player will have the choice between taking a variable number of cards from the face-down deck or simply taking a stack of cards of one color. In the first case, he will choose one and discard the other cards by stacking them according to their color.

So, when you choose to take cards from the deck, you may be able to lend a hand to your opponents since they will be able to accumulate more cards, knowing that the game ends when a player has completed an inverted pyramid of 15 cards in front of him.

The other advantage of taking cards of the same color comes from the fact that the largest coalition of each player will earn him points according to the number of adjacent cards he has.

Some cards also have keys that will allow you to claim places that will also give you points. You will also collect pearls to also collect points.

The salt of the game lies in the way you will build your pyramid and the way you will use the powers available on the lord cards you recruit.

So there is not just one way to victory and as the games are fast, they go well together. A great success.

Schotten Totten

  • 2 or 4 players
  • 8 years +
  • 20 minutes

This is a game much deeper than it seems. You are Scottish clans who face rival clans. Between the two clans, nine fences that take tiles that players will try to win as the game progresses.

Using cards numbered 1 to 9 and in six different colors, you will build your defense or attack. How? ‘Or’ What ? By playing cards on your side of the border. When a player has placed three cards on his side, he has the right to claim victory on this end of the fence if his three cards beat the three placed by the opponent or if it is obvious that the latter will not be able to beat the combination of cards played by his opponent.

To know who wins a battle, we take a little bit of the principle of poker. The suite of the same color is the strongest. It is followed by three of a kind, three cards of the same suit, a mismatched deck and the sum of the cards in place.

The game is very calculating since you have to follow the thread of the cards that are played to arrange yours along the border.

We also have to adjust and sometimes withdraw from one end of the border to devote ourselves to another where our chances are better.

But beware, if a player wins three border tiles next to each other, he wins the game. Otherwise, it’s the first player to claim five tiles that wins.

The game is usually very tight and tense, which is its great quality. In addition, in a two-player game, things are folded in less than 20 minutes, so it’s easy to lose track of time and play several in a row. Really a nice little playful nugget.

Star realms

  • 2 or 4 players
  • 8 years +
  • 20 minutes

Here is a deck building game that fits in a small cardboard box or in a small plastic container.

You will have to do everything in your power to dominate space by making the best possible use of the crossed powers of the confronting space coalitions.

Everyone starts the game with ten cards, all the same. In turn, a player takes five cards from his deck and plays them. He will be able to earn money to buy new cards and have attack points to decrease the life of his opponent, since the object of the game is above all to zero his opponent before he make you suffer this spell.

Buying cards is at the heart of the mechanics of this game. The cards available offer more attack power and more money to buy new cards.

There are different factions in play, and cards from the same faction when played during the same turn will give you bonuses that will either make you more impactful or more profitable.

In short, the choice of new cards that you add to your hand is important since they will allow you to optimize each of your playing turns.

A simple game, well-oiled mechanics and a lot of tactics in merciless confrontations.

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