Games: bring out the bad

Of all types of games, there is one genre that is prized by those who love it and which is hated by those, sometimes more pacifist, who hate it. This is the confrontational game.

In this type of game, we attack, we make bad blows, we can even go after a player, alone or in a group. The important thing is to do it with pleasure and with a smile.

You have witnessed legendary arguments because of the Monopoly or from Risk ? These games, and too many people who play them, take themselves a little too seriously.

We rather offer you games where the pleasure of attacking is assumed and where it is fun to confront, just to bring out a little bad blood without there being overflow.

King of Tokyo

  • 2 to 6 players
  • 8 years +
  • 30 minutes

Tokyo is in danger, the monsters are breaking in and attacking the buildings. Never mind, as there are many, they all hit each other on the face to become the king of Tokyo.

At the start of their turn, a player rolls six dice with six different symbols: the numbers 1, 2 and 3 which correspond to victory points, as well as energy, healing and attack.

The player can roll the dice up to three times to get the combination they think is the best. He can then use his dice to gain points, heal his wounds, attack his opponents or even gain energy which can be exchanged for cards which will grant him powers.

Interesting detail, when a player occupies Tokyo, his attacks affect all other players. On the other hand, he is also the enemy to be killed and is the target of numerous attacks. After suffering injuries, he may choose to leave town and be replaced by another player.

The first player to reach the total of 20 points wins. If your lives are exhausted, you are eliminated.

There is also a Dark version which has just appeared and which is very visually pretty, just like the original version, however. King of new york also uses the same mechanics.

Arena for the Gods!

  • 2 to 6 players
  • 8 years +
  • 30 minutes

In this arena, the gods face off in merciless tactical battles. Who will be the most resistant god?

The idea is simple. We have an arena reminiscent of the Coliseum in Rome. In the rulebook, we offer many possibilities of arrangement of the elements in order to have easier or more difficult games, to vary the tactical aspect as well as the length of the game.

Basically, each player embodies a god and before the game begins, cards that arm each character are auctioned. The players then have to bet their hit points, which remain secretly hidden behind a small screen.

Once everyone is armed, the game can begin and the clashes will be almost immediate.

Players will roll dice to determine how they can move and attack and can assign them to their cards.

However, opponent’s attacks will temporarily make you lose dice and constrain you in your plans. So you have to choose who you target and where you move so as not to find yourself in a situation where a single push could be fatal.

The last player to still have hit points is the winner.

The game, beautifully illustrated, gives pride of place to various mythologies of the world, such as the Greeks, the Romans, the Vikings and the Incas, in particular.

You quickly unravel the rules and even if it is sometimes necessary to go back to the booklet at the start, it is released very quickly for a very fluid playing experience.

Monolith Arena

  • 2 to 4 players
  • 10 years +
  • 30-45 minutes

This one will appeal to chess players. We find ourselves in a very small arena that will quickly become cramped. There are four factions which are very asymmetrical. That is, they have different powers and the hexagonal tiles, except for a few duplicates, are all different.

It is therefore interesting to have to change your strategy depending on the faction you choose at the start of the game.

In turn, a player must lay a tile. This will be used to prepare a defense or an attack or outright to attack your opponent. The combat system is interesting because there are strength levels assigned to the tiles and several parameters have to be taken into account, such as the line of sight if two tiles are at a distance from each other.

There are also chaining that is possible between certain tiles to increase their efficiency.

In addition, there is evolution in the game since after getting to know the environment, it will be possible to add the monoliths to the headquarters, the hexagonal tile players master.

These are pieces that pile up and place tiles that are hidden from other players. Thus, losing a stage of its monolith can ultimately give strength rather than weaken it.

Everything seems a bit complicated, but rest assured, it’s pretty simple once you understand the concept.

Source link

Leave a Reply

Your email address will not be published. Required fields are marked *